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13th Division Zanpakutou Database (Old Version)


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  #1  
Old 09-18-2008, 01:24 AM
StarDrgn13's Avatar
StarDrgn13 StarDrgn13 is offline
「十三」Guard of Honour 1st Class
 
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Default 13th Division Zanpakutou Database (Old Version)

Please use the following form when creating your Zanpakutou. This will keep the division uniform, and will allow for much more detail. [Thank you, Dreagon, for the original version of this form!]

General Zanpakutou Information:
Zanpakutou's Name: ((The name of your zanpakutou's spirit))
Unreleased Appearance: ((What your weapon looks like normally))

Zanpakutou's Spirit

Spirit's Appearance: ((How your zanpakutou's spirit is 'personified'))
Spirit's Personality: ((The personality traits of your spirit))

Shikai:
General Information:
Zanpakutou's Release Command: ((The command you use, including the name of the spirit, to release your shikai))
Zanpakutou's Released Appearance: ((What form your weapon takes when entering shikai))
Additional Details: ((anything additional you would like to add about your shikai [OPTIONAL]))
Zanpaktou's Element: ((what you're abilities are based around))

Abilities:
Stuff like, increasing attributes such as shunpo, strength, or reiatsu control do not need to be mentioned. You can show this by filling it out in your RYC. Unless you do not wish to fill out a RYC form.
Innate Ability: ((the "special ability" of your sword in shikai. Always active and focuses on controlling your element, most of the time. This ability is controllable by the wielder.))
Passive Ability: ((abilities that are used all the time without your control over it. It is a constant ability where the wielder has no say over it))

Active Abilities: ((The abilities that need to be activated. Be it through speech or only with your mind.))
  • #1: ((Name and description. The weakest among all your abilities))
    Weakness: ((All the things about your ability that don't work so well and can have a negative effect on you. Small abilities require less weaknesses than bigger ones))
    ((Also, we all know each ability except the innate uses reiatsu, but give us an indication of how much reiatsu is used anyway))
  • #2:
    Weakness:
  • #3: ((The most powerful of your abilities in shikai))
    Weakness:

Bankai
General Information:
Zanpaktou's True Name: ((The name you use to call upon your bankai))
Zanpaktou's Final Released Appearance: ((how your weapon looks in Bankai))
Additional Details: ((anything additional you would like to add about your bankai [OPTIONAL]))

Abilities:
Innate Ability: ((the "special ability" of your sword in bankai. Always active and focuses on controlling your element, most of the time.This ability is controllable by the wielder.))
Passive Ability: ((abilities that are used all the time without your control over it. It is a constant ability where the wielder has no say over it))

Active Abilities: ((The abilities that need you to activate them. Be it through speech or only with your mind.))
  • #1: ((Name and description. The weakest among your bankai abilities))
    Weakness: ((All the things about your ability that don't work so well and can have a negative effect on you. Small abilities require less weakness than bigger ones))
    ((Also, we all know each ability except the innate uses reiatsu, but give us an indication of how much reiatsu is used anyway))
  • #2:
    Weakness:
  • #3: ((The most powerful of your abilities in bankai. This is the "Special" Bankai ability.))
    Weakness:

Here's the code to make it easier for you to post your zanpakutou in this format.

 Spoiler: click to show
__________________

~*{Nikki's Daughter: Tsukino Hoshi} {Ren's Self-Proclaimed Sister} {Zane's sister}*~
~*{十三 Division Shadow Stalker} {Ryuu's Dragon Buddy} {Owner of My Tsuki}*~

Last edited by StarDrgn13; 06-08-2009 at 03:23 AM.
  #2  
Old 04-07-2009, 08:04 AM
ryuutohime1982's Avatar
ryuutohime1982 ryuutohime1982 is offline
Taira Tai-Shougun|Magic Eraser|13th GoH
 
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Default Re: 13th Division Zanpakutou Database

General Zanpakutou Information:
Zanpakutou's Name: Hassuiryou 八水龍 (Eight Water Dragons)
Unreleased Appearance: A normal katana with a gold/blue guard and hilt. There is a dragon head monogrammed onto the konsou end of the hilt, otherwise the sword is unremarkable in its sealed form.

Zanpakutou's Spirit

Spirit's Appearance: "
 Spoiler: click to show

Since Ryuu achieved Bankai, Hassy has become more creative in his spirit form and occasionally appears as a humanoid to annoy Ryuu or to mock her and the way other shinigami are. The form he takes is as follows:
 Spoiler: click to show

He cannot use this form during a battle situation or in any kind of combat. It is simply an illusion he uses in Ryuu's inner world and is a throwback to his and her past and the manner in which he came into existence. Hassuiryou is older than Ryuu even though he is her zanpakutou spirit - the reasons for which are shrouded in deep mystery but have connections to her murdered family's duty and a mysterious legendary sword.


Spirit's Personality: Hassuiryou is a particular, slightly arrogant spirit who has certain likes and dislikes and who is often rude to Ryuu and about other zanpakutou spirits. He dislikes being wielded in the right hand, and has a tendency to sulk, although Ryuu is capable of releasing him this way. But despite his rudeness and blunt criticism, Hassuiryou's driving spirit is Ryuu's safety. He calls her 'hime-gimi' and though he would never admit it, he adores her.

Shikai:
General Information:
Zanpakutou's Release Command: Fure, Hassuiryou (Rain, Hassuiryou)
Zanpakutou's Released Appearance:

 Spoiler: click to show

(Credit to Dreagon for the image)


Additional Details: ((anything additional you would like to add about your shikai [OPTIONAL]))
Zanpaktou's Element: Predominately rain/water/storm. Hassuiryou is also guided by yin and yang.

Abilities:
Stuff like, increasing attributes such as shunpo, strength, or reiatsu control do not need to be mentioned. You can show this by filling it out in your RYC. Unless you do not wish to fill out a RYC form.
Innate Ability: When released, Hassuiryou's blade is coated with a slick sheen of reiatsu-charged liquid. The blade is really fragmented, and this mesh of water and reiatsu is what holds it together. In order to restore power, Hassuiryou can draw on open water sources within a limited area (ie, in the immediate vicinity) and use them to recharge the blade (recharging is only possible when the sword is in blade form and not separated).
=Any liquid - including airbourne liquid such as steam, mist or liquid compounds such as blood, oil etc can be extracted by Hassuiryou as a source of recharge for the blade. However, if the source is sealed, it cannot be accessed and used as a source of power.
(E.g an open lake is an easy source of power - but a wounded enemy's blood is only a target if Hassuiryou's blade has made active contact with it and Ryuu's water/reiatsu has bonded with it in some way. When bonding happens, the surface of the blade mottles with red and Hassuiryou is far more sensitive then to the location of the blood as a potential source of energy. Hassuiryou can also use Ryuu's blood if the environment is lacking in other liquid sources - though this obviously puts her at a physical disadvantage.) Hassuiryou's releases are guided by the balance of yin and yang so different environments dictate how the weapon behaves. However, water is always the strongest fundamental element at the bottom of all of the dragon's attacks.
Passive Ability: A greater awareness of sources of liquid in the surrounding area..

Active Abilities: ((The abilities that need to be activated. Be it through speech or only with your mind.))
  • #1:Ryuu no Baratsuki (Scattering of the Dragon) By brushing her hand (whichever happens to be free) over the blade and speaking the name of the attack, Ryuu splits the sword into hundreds of tiny fragments, sending them flying through the air towards the enemy in much the same style as Ishida's newest bow (HM Arc). Their speed and strength depends on the nature of the attack, the environment and the amount of moisture Hassuiryou has absorbed. Accuracy depends on the same things - if an enemy's blood is involved, then the accuracy is greatly increased. Ryuu is able to control the shards in much the same way Byakuya controls Senbonzakura. Elementally a 'water' attack, though also a 'metal' attack since it requires bonding the water to the blade directly.

    Weakness: Attacks which evaporate the water that clings to the needles, and arid environments since even though it relies somewhat on the blade's metal, Ryuu only has full control over the movement of the water element, not the metal one on its own. Also, Ryuu needs to reform the blade in order to recharge the reiatsu and prepare for another attack. If she cannot do this, the blade loses strength and the attack has no momentum. Ryuu can only fling the needles out and manipulate for a certain amount of time before needing to recall them to the hilt. Also, Ryuu's manipulation often requires use of her other hand to guide the needles if finding the target is more difficult.
    So long as there is water, there is no limit to the number of times the attack can be released. However if there is little water, it takes far more of Ryuu's own reiatsu, allowing only one or maybe two releases before the attack is no longer possible. Therefore level of reiatsu depends on the environment in which Ryuu is fighting and the nature of her opponent.


  • #2:Ryuu no Arashi (Dragon's Storm) By sending the fragments of her reiatsu-coated blade up into the heavens, Ryuu can draw on the moisture in the air and sky and bring them together into dense storm clouds from which she can summon the needles to fall with the moisture as rain down on her opponents. By casting Byakurai over the hilt of the weapon, she is able to transfer the electric energy to the heavens to force lightning with the rain, generating a proper storm. In especially wet areas, Ryuu can sometimes call on the pressure in the surrounds to form natural lightning but this only happens in very exceptional circumstances. In very dry atmospheres, the attack is more kidou based and the blade forms more of a reactive lightning conductor than it does a reiatsu rainstorm. Elementally a water/lightning/storm attack.

    Weakness: Ryuu cannot use Baratsuki in conjunction with Arashi and using this attack means she has no formed blade, since the needles from her weapon are involved in the sky. This can leave her open to physical blade attacks from the opponent. The rain cannot be guided so exactly unless already coated with the blood of the opponent, see above attack for more information. Recalling her blade to the hilt disperses the clouds and stops the rain and storm almost at once. The storm cloud can also be dispersed by a powerful level of fire-kidou or fire-based zanpakutou ability, that may heat and evaporate the clouds in much the same way as with the Baratsuki attack. Ryuu prefers to use this therefore when there is moisture in the atmosphere since otherwise it is potentially a vulnerability for her.

  • #3:Hassuieisen ( Eight Eternal Springs) In areas where there is little water in particular, Ryuu has a third shikai attack. By casting the shattered blade shards into the earth, she can send them to burrow deep into the ground in search of sources of hidden water. Their search can make the earth shake and bring springs to the surface. In very hot and dry land environments, the water may come to the surface as steam or gas. Ryuu's weapon can bring up to eight small springs of water to the surface at any one time, and these always lie in a circular patten to where she has released her blade. She can therefore use these springs to recharge her blade or as a watery or misty shield. This can create significant earth disruption to the ground around them, potentially to the level of a small earthquake if used in Bankai. (In Bankai the needles are cast into the ground by Hassuiryou's wings, not directly from the blade's hilt...otherwise the rules are the same). Elementally water/earth type attack.

    Weakness. As with the Arashi attack, Ryuu dispersing her sword into the ground means she is somewhat undefended and vulnerable to other sword attacks. She can also not use Arashi AND this attack in the same battle, since Arashi is a sky based 'yin' attack and this one is an earth based 'yang' attack. Ryuu cannot control the earth and therefore could also be hurt in a dangerous quake - her control is only over the sources of water as they push through and not over the resultant earth disturbance. She can summon UP TO eight springs, but in very dry areas may only manage to locate one or two.
__________________
~Former 13th Division Captain~Sig by Xen~Bring On The Juu <3~Rose's Fan Club~1/2 Ryuuki~

Star's Kouhai~Ko's Newb~Zuzu/Mae/Xen's Sensei~Val's Sensei-Deshi~Soko's Deshi~Dave's Painter~
::natsugasa ya tsuwamonodomo no yume no ato::



Last edited by ryuutohime1982; 07-24-2010 at 10:02 AM. Reason: Updating Hassuiryou's shikai
  #3  
Old 04-07-2009, 08:07 AM
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ryuutohime1982 ryuutohime1982 is offline
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Default Re: 13th Division Zanpakutou Database

Bankai
General Information:
Zanpaktou's True Name: Suiryou Utenshin (Water Dragon, Rain Heaven God)
Zanpaktou's Final Released Appearance: Hassuiryou manifests as a dragon, much like the dragon he appears as in spirit form.
Additional Details: Obviously, it's not a sword. Therefore any Shikai attacks are modified to take this into account. Baratsuki is released from beneath the dragon's huge wings. Arashi requires the needles to be fired into the heavens by the dragon's jaws. Hassuieisen requires them to be fired into the ground in the same manner.

Abilities:
Innate Ability: Able to reach out and connect to all the elements of the In'you through his attacks, as opposed to only being able to reach the water based ones. Hassuiryou now has more direct control over the elements rather than relying on secondary control from his water spells (although the level of control he has depends on the element, since he is still predominately a water-storm sword).
Passive Ability: Connection to the elements of In'you (Yin and Yang), predominately those of water and storm. Because Hassuiryou's range is greater as a dragon, its potential to absorb water is greater. Therefore its attacks are also greater and its need to recharge itself less than in shikai.

Active Abilities: ((The abilities that need you to activate them. Be it through speech or only with your mind.))
  • #1: Ryuu no Toiki (Dragon's Sigh) Hassuiryou sucks in air and breathes a blast of hydrogen gas at the enemy. Particularly effective against fire attacks. Elementally an air/water attack.

    Weakness: Potentially explosive if used unwisely...especially in situations with a lot of heat/fire/lightning attacks. Therefore it has to be used with extreme caution and cannot be effectively utilised at very close range.
    The use of reiatsu depends on the water in the atmosphere. If the enviroment is dry, one attack uses a lot of Ryuu's own reiatsu. If the environment is wet, Ryuu can supplement her reiatsu with water from the atmosphere and therefore maintain an attack for longer.

  • #2:Chuusui o shiro (Bring the flood)

    This attack is the 'flood'. The water is drawn from the surrounding atmosphere by Hassuiryou and converted to a blast of water that comes from his mouth as any other dragon might use fire. If the water touches the opponent's blade or body, it can bind with their reiatsu and somewhat absorb it or wash it away, weakening their attack considerably. In very wet environments it can completely engulf the landscape...in more arid areas it simply forms a powerful flow or blast of water in the enemy's direction. Accuracy depends on whether or not Hassuiryou has absorbed blood from the opponent already during the battle. A water element attack.

    Weakness: Because of the nature of the attack, strong lightning-based attacks are Hassuiryou's greatest weakness here. This is because of the amount of water involved - it heightens Hassuiryou's vulnerability to electricity and therefore the risk of him being badly damaged/hurt. It can also not be used in the same battle as the third Bankai attack - Ryuu can only opt for one or the other. She might therefore use this if she had used a lot of other attacks in the battle so far.

  • #3: Hassuitenryuu (Eight Heavenly Water Dragons) When Ryuu gives this command, eight shards of blade metal appear from within Hassuiryou's body and shoot out around him in a semi-halo before firing out, four to the heavens and four to the earth below. These blade shards do not attack the opponent and will still summon even if attacked since the power comes from within Hassuiryou himself. Hassuiryou can then summon forth up to eight dragon spirits (from the blade fragments - it is possible not all will transform). Each of these represents a different element from the yin yang. The dragons each represent 'water' 'storm', 'wind' 'swamp' 'heaven' 'earth' 'mountain', 'fire'. (In order of strongest to weakest). Each dragon's strength or weakness depends on its element. Some can only defend and some can only attack, leaving them vulnerable defensively. Each dragon has only one basic mode of either attack or defence, though they can work together. Each dragon is capable of absorbing kidou spells that are of the SAME element as the dragon, although they are not immune to Kidou attacks with different elemental types. For example, Tenran cannot hurt Fuu, Byakurai cannot hurt Rai...Shakkahou cannot hurt Ka. However Byakurai can hurt Sui, Tenran can hurt Taku, etc. All the dragons are capable of biting/clawing, but whether they will do so depends largely on their individual personalities...
    Water ("Sui") = can produce mini blasts of water at high pressure from its jaws, like a water gun xD. Weak against electricity.
    Storm ("Rai") = can produce lightning from the pointed end of its tail. Weak against earth.
    Wind ("Fuu") = can create disturbance in air current by spinning its tail. Generally vulnerable to outside attack.
    Swamp ("Taku") = Can make the earth within a small radius slippery and swampish by touching it with its claws or breathing ugly mud breath on it.
    Heaven ("Ten") = Can create a kidou-esque barrier, no form of actual attack.
    Earth ("Chi") = Can split the ground by diving deep beneath the earth and creating tremors. It is extremely vulnerable to attacks in the open air and is often protected by Ten's barriers.
    Mountain ("San") = Can throw up a barrier of earth to protect Ryuu or Hassy. No form of active attack.
    Fire ("Ka") = Can breathe fire from its jaws. Weak against water.

    Weakness: Hassuiryou himself is unable to take part while his dragons are fighting, or even really move so he is vulnerable to attack unless his dragon spirits protect him (as is Ryuu). For every high reiatsu attack carried out in bankai, one less dragon spirit can be summoned at the end to a minimum summoning of the 2 strongest spirits. This includes all shikai attacks except Baratsuki. Theoretically at the end of a tough battle, Ryuu may only have the strength to summon two dragons - Water and Storm.

    Of the dragon spirits, the hardest to summon is the fire spirit, since Hassuiryou has little control over this element and it acts rebelliously. Ryuu cannot therefore control the fire spirit if the opponent's zanpakutou is fire based, since it will turn on her. This can also be true with the other dragons except for 'Water' and 'Storm' when facing an opponent whose control over that element is stronger than Ryuu's. (In the case of an Earth element, this is San and not Chi). Water and Storm are therefore the only dragon spirits who always can be summoned and always obey Ryuu no matter what.

    If Ryuu releases this attack, she cannot then use ANY of her other attacks since it requires all of her remaining reiatsu. If the dragons are therefore defeated, Hassuiryou's Bankai fades and Ryuu is no longer able to fight.
__________________
~Former 13th Division Captain~Sig by Xen~Bring On The Juu <3~Rose's Fan Club~1/2 Ryuuki~

Star's Kouhai~Ko's Newb~Zuzu/Mae/Xen's Sensei~Val's Sensei-Deshi~Soko's Deshi~Dave's Painter~
::natsugasa ya tsuwamonodomo no yume no ato::



Last edited by ryuutohime1982; 11-25-2009 at 03:28 PM. Reason: Update *skips*
  #4  
Old 05-20-2009, 12:39 AM
StarDrgn13's Avatar
StarDrgn13 StarDrgn13 is offline
「十三」Guard of Honour 1st Class
 
Gender: Female
Favorite Character: Grimmjow, Kaien, Urahara, Ukitake , Ichigo, Shunsui, Neliel, Isshin, Tatsuki
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Default Re: 13th Division Zanpakutou Database

General Zanpakutou Information:
Zanpakutou's Name: Sonoshikyo その死去 "The Death"
Unreleased Appearance: Sonoshikyo consists of two identical wakizashi. The blades are twenty inches, and the hilts are eight inches; making the wakizashi twenty-eight inches long total. The hilts are wrapped in blue cord, and the hand guards are rhombus-shaped. The sheaths are painted flat-black with "Death" (死) engraved just below the koiguchi (scabbard mouth.)

Zanpakutou's Spirit

Spirit's Appearance: Sonoshikyo takes the form of a massive skeletal dragon with black, tattered wings. Although he does not have eyeballs, Sonoshikyo's eye sockets glow with a crimson light. Sonoshikyo's skeletal structure can be compared to a very large tiger's structure. He stands upon four legs, and his wings sprout from his shoulders just below his neck. His neck is slightly elongated and ends with his heavily-horned head.
Spirit's Personality: Although wise, Sonoshikyo is not very patient. He is always eager for battle, and will try to persuade Star into irrational behavior. On a day-to-day basis, Sonoshikyo is very calm and easy to communicate with, but if there is the potential for a fight, he becomes blood-thirsty. Sonoshikyo always looks for the opportunity to influence Star's attitude. While Star tries to stay composed in a fight, Sonoshikyo's influence will cause Star to become almost demon-like in a close battle.

Shikai:
General Information:
Zanpakutou's Release Command: Kire, Sonoshikyo! 切れ その死去!"Cut, Sonoshikyo!"
Zanpakutou's Released Appearance: Once the command is issued, Star's zanpakutou will instantly be engulfed in flames. As the flames die away, the weapons' new form is revealed to be two twin scimitars. The scimitars measure a total of thirty-three inches each. Each one has a hilt composed of vertebrae with a bone spur protruding off the end. The hand guards have morphed into circular disks of bone spikes, and the blades are now black with knife-hooks on top.
Additional Details: To release, Star just has to think the command, but she will still say it out of habit at times. Star is not able to perform shikai if she's not holding both zanpakutou in her hands.
Zanpaktou's Element: Fire

Abilities:
Passive Ability: Fire Resistance. Most fire-based attacks will leave Star virtually unharmed.

Active Abilities:
  • #1: Kaji o Kiru 火事を切る "Fire Slash"
    The scimitars become shrouded in flame. Star can either hold the fire on the blade while she slashes, or she can release the fire, during her slash, to send a fireball flying toward her target. Kaji o Kiru uses a very small amount of reiatsu while the flames remain on the blade. To launch a fireball from the blade uses a bit more reiatsu.
    Weakness: The attack is only good for one slash per blade. The fire can also be extinguished with a strong enough water/ice attack.
  • #2: Atsu-en 圧炎 "Engulfing Flames"
    Star is engulfed in flames that surround her body and her scimitars. The flames allow for much stronger attacks, along with the threat of burning the opponent. Also, the flames can be manipulated to form many different things such as ethereal blades of fire, streams of fire, and anything else that Star can come up with. This ability can be used both offensively and defensively. If a fire attack is launched at Star when she's using this ability she is able to absorb the fire and add it to her own surrounding flames.
    Weakness: The flames use very little reiatsu; however, controlling too many things at once can become very difficult to control and maneuver, and too much manipulation can cause Star to become fatigued.
  • #3: Shichuu Ryuuko 四柱龍呼 "Four-Pillar Dragon Call"
    Star brings forth four large pillars of lava and fire that take the form of serpent-like dragons. These dragons can be controlled how she sees fit and can travel through the air, or ground, to attack the opponent. If it proves to be necessary Star can use these dragons and combine them with her scimitars to increase the attacks power. By fusing one dragon, with one of her scimitars, it gains a searing white hot fire that can burn the target just by getting too close to the blade. By fusing a second dragon, into the same blade, the white flames appear in the form of an ethereal dragon around the scimitar. The ethereal dragon can increase the length of attacks while dealing immense fire damage in the process. By fusing a third dragon, into the blade, the white fire dragon turns black and becomes even more destructive as the sheer power of it slowly disintegrates the ground under it and if it strikes the target the attack can cleave through the target like butter. By fusing all four dragons, into the same scimitar, it enters its final and most destructive stage. The black flames form a large-winged dragon attached to the blade. Star only gets one strike with this attack, but the attack is able to break through strong defenses and inflict major damage to the opponent before exploding into a large cloud of black flames that do not harm Star.
    Weakness: Each pillar can only be fused to a blade once, which means that they cannot be moved from scimitar-to-scimitar. The more dragons that are fused with a sword the more reiatsu it takes to control its strength and this can be very taxing on Star.
Bankai
General Information:
Zanpaktou's True Name: Sonoshikyo no Ryuugami その死去の龍神 "The Dragon God of Death"
Zanpaktou's Final Released Appearance: A sudden explosion envelopes Star as her bankai takes form. Anyone within a 20 yard radius will be hit by the waves of the explosion. Most of the force will be scorching wind, but occasionally the blast will cause debris to be propelled outward from the center.
Once the explosion dies away, Star's altered appearance is revealed!
Star's eyes turn crimson, and the body wraps, under her shihakushou, become crimson as well. Her left-hand zanpakutou transforms into a shield in the shape of Sonoshikyo's head, while her right arm is encased in bone from the elbow down. Her right-hand scimitar lengthens to form a 48 inch bone katana with a blade that is stronger than the steel blades her wakizashi are constructed of. Her haori-cape transforms into Sonoshikyo's black tattered wings, and sprout out from her shoulder blades.
[Imagine Hyourinmaru's ice wings sprouting from Hitsugaya's back.]
Additional Details: Once again, Star must be holding both blades to call forth bankai.

Abilities:
Innate Ability: When in bankai, Star's ability, Atsu-en, becomes her innate ability. The moment she releases her bankai, she will remain engulfed in flames. Star can control the heat output as well as the size of the flames with just a thought, and she can still manipulate the fire, but only to make fireballs.
Passive Ability: Star remains resistant to fire-based attacks, and absorbs any fire that comes in contact with her surrounding flames making it her own.

Active Abilities:
  • #1: Kaji o Kiru 火事を切る "Fire Slash"
    The bone katana on Star's right arm becomes shrouded in flame. Star can either hold the fire on the blade while she slashes, or she can release the fire, during her slash, to send a fireball flying toward her target. Kaji o Kiru uses a very small amount of reiatsu while the flames remain on the blade. To launch a fireball from the blade uses a bit more reiatsu.
    Weakness: The ability only lasts for three slashes, in bankai, before it dies away.
  • #2: Funshutsu 噴出 "Jet"
    Upon command, Star raises her left arm, with the Sonoshikyo-head shield, and sends forth a powerful stream of fire toward her target.
    Weakness: Funshutsu can not be used back-to-back because the attack has to recharge after each use.
  • #3: Ryuukage 龍影 "Dragon Reflection"
    An exact copy of Sonoshikyo rises from the ground and towers above the battle field. With his daunting appearance and immense reiatsu, Sonoshikyo's power rivals that of a taichou's. Sonoshikyo will act independently of Star, but will aid her in every way possible. Sonoshikyo has his own set of powerful attacks, aside from attacking with his claws and tail. Sonoshikyo can emit a large stream of black fire from his mouth, or unleash black fireballs that can blast massive holes into mountains on impact. If it turns out that the opponent is still strong enough for the two of them, Star and Sonoshikyo can combine their reiatsu for a single attack that completely engulfs the two in flames. The flames act as a powerful shield and help them move at unbelievable speeds while they attack simultaneously.
    Weakness: This is a last resort technique, so summoning Sonoshikyo takes a lot of reiatsu from Star! Once Sonoshikyo takes full form, he'll sustain himself with his own reiatsu. If they are forced to combine their remaining strength, then they will be drained of their reiatsu, leaving Star unconscious as her zanpakutou returns to it's sealed state.
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Last edited by StarDrgn13; 11-27-2009 at 07:16 PM.
  #5  
Old 10-21-2009, 12:22 PM
hitokiri himura reomaru's Avatar
hitokiri himura reomaru hitokiri himura reomaru is offline
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Default Re: 13th Division Zanpakutou Database

Wielder's Name:Anoukuji Reomaru

Zanpakuto's Name: Haku tanken

Zanpakuto Spirit:

Inner World:

Sealed Form Appearance:
 Spoiler: click to show


Zanpakuto Element/Property: n/A


~Shikai~
Shikai Release Command:
Nobase Hakutanken
Shikai Appearance:
 Spoiler: click to show


Shikai Passive Abilities:
Hakutanken is made of 3 passive 3 active abilites.

Oni-do :

Reomarus agility and speed increase by 3times.

Bushi-do:
Reomaru’s attacks grows more stronger. Like 2 times.

Shinobi-do:

Reomaru’s Haku-tanken is covered by a liquid acid that would burn the areas that it cuts. And slowly melting it.


Shikai Active Abilities:

Shinjin: (streched blade ) : Whit this move shiro tankens blade will grow wery wery long and Reomaru can strike his oppenent from a far distance .
(Like Gins shikai move. But it can be curved by Reomaru)

Wakare (seperate): (split ) When ever Reomaru wants to split his blade 2 or more (Connecting to the hilt) he can seperate his blades..while it is splitted he can control them with his reiatsu .

Seien-No-Tobe: (Flight of the holy swallow) : Reomaru can shape and throw his blade like a bird made of steel.İf reomaru wants to have more tsubames he can grow his blade and make more blades shaped as a swalow

 Spoiler: click to show
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  #6  
Old 10-23-2009, 08:09 PM
Tsukishiro's Avatar
Tsukishiro Tsukishiro is offline
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Default Re: 13th Division Zanpakutou Database

General Zanpakutou Information:
Zanpakutou's Name: Hyougaen 氷火炎 (Frozen Flame)
Unreleased Appearance: A white katana with ancients engravings on the blade. Its hilt is 10 inches long and its blade is 30 inches. Its tsuba is made of black metal with fire-shaped designs in the middle. The scabbard is made of black metal as well.
 Spoiler: click to show


Zanpakutou's Spirit
Spirit's Appearance: A half-fox-half-man with white hair, tail and wings. His eyes are crystal blue though they are not always seen because he always had his eyes closed. (Just like Gin XD)
Spirit's Personality: Hyougaen likes Tsuki very much and for some reason, he hates everybody else. He’s lazy and stubborn but still follows Tsuki’s commands and requests.
 Spoiler: click to show


Shikai:
General Information:
Zanpakutou's Release Command: “Kagayake, Hyougaen!” 赫え, 氷火炎 (Spark, Frozen Flame!)
Zanpakutou's Released Appearance: A double edge silver sword with fox heads as its collar. Blue flame-like gas surrounds the whole sword.
Additional Details: Upon release, ice will start to spread like fire from Tsuki’s stand point.
 Spoiler: click to show

Zanpakutou's Element: Dry Ice
Abilities:
Innate Ability: Hyouken 氷剣 (Frozen Blade) - Hyougaen gives off a chilling aura that freezing anything it cuts and cold burning anything that it comes into contact with.
Passive Ability: Kitsune no Gaitou 外套 (Fox Cloak) - The power of Hyougaen flows into Tsuki, causing her to glow with a crystal blue light when entering properly into battle. The surface of her skin burns with chilling flames that cold burns anyone that tries to touch her. The flames can intensify when attacks near her to repel them, completely if the attacks are weak and lessening the effect of stronger ones. More than this, her senses, primarily smell and hearing are sharpened to a far greater degree, allowing for a greater perception of incoming attacks.

Active Abilities:
  • #1:Reikafuu 冷火風 (Coldfire Wind) - Cold flames dance across the surface of Hyougaen. When Tsuki slashes the air, it can unleash blazing arcs of freezing energy that can freeze or cold burn those that they touch. The size, speed and power of each burst of cold flames depends on the control Tsuki exherts over her blade and her own spiritual strength. [b]Weakness:[/b Slight drain on Tsuki's reiryoku.
  • #2: Tsurara no Mai 氷柱の舞 (Dance of the Icicles) - Carbon dioxide in the air is drawn together and compressed into hundreds of icicles that freeze and cold burn anything they touch. The direction and speed of the icicles is decided by Tsuki's will, the limit of her control based on her own personal spiritual strength. If the icicles are shattered, the smaller shards can also be controlled.
    Weakness: Directing the flow of the icicles requires a great deal of concentration and reiatsu control. The more ice shards there are, the greater Tsuki has to focus to control them and the more energy she has to expend.
  • #3: Hyousen Shouka 氷川, 昇華 (Frozen River, Sublimation) - Aiming Hyougaen at the target, a cold mist spills out from the blade towards them. slowly freezing anyone caught in the blast, or at least slowing their movements. At will, she can cause several blades of ice to surge from Tsuki across the area covered by the mist to the target, each with the effect of causing cold burns and freezing those that they cut. With the final command of Shouka, the majority of targets frozen by Hyougaen's ice will immediately vapourise and disperse far and wide so that the original form and shape of the frozen objects cannot be restored.
    Weakness: This uses up more reiryoku than the other attacks and so can only be used a limited number of times.
Bankai
General Information:
Zanpaktou's True Name: Souhakuten Hyougaen 双氷火炎 (Twin White Heavens Frozen Flame)
Zanpakutou's Final Released Appearance: Hyougaen divides once into two blades and then each splits again into twin slender white blades mounted on gauntlets so they extend past Tsuki’s fists. The claw blades are held together by a snowflake-shaped guard over the fists.
 Spoiler: click to show

Additional Details: An icy mist surrounds both the blades, chilling the air around them.

Abilities:
Innate Ability: Daihyouken 大氷剣 (Great Frozen Blade) - Hyougaen gives off a chilling aura that freezing anything it cuts at a much and cold burning anything that it comes into contact with to a much greater degree. It also releases a cloud of cold mist which then covers a certain radius of the surrounding, making Tsuki hardly visible and giving her stealth upperhand.
Passive Ability: Hikitsune no Shin 氷狐の心 (Ice Fox Spirit) - Tsuki's eyes become like ice shards as her senses of sight, smell and hearing are heightened to a far greater degree than normal. This enhanced sensory input gives her a high perception of enemy movements and attacks, allowing her to react at a much faster rate. The aura of cold fire that surrounds her intensifies and cold burns people in contact with her even more severely. It is also able to turn aside even greater attacks.
 Spoiler: click to show

Active Abilities:
  • #1: Reikashippu 冷火疾風 (Coldfire Stormwind) - Cold flames dance across the surface of Hyougaen. Stabbing towards the target, five arcs of freezing fire fly towards the target Tsuki is aiming at, converging on the single point as willed by Tsuki. These each freeze those they cut and cold burn anything they come into contact with. The size, speed and power of each burst of cold flames depends on the control Tsuki exerts over her blade and her own spiritual strength.
    Weakness: Moderate drain on Tsuki's reiryoku.
  • #2: Souzou Shouryuu 双爪翔竜 (Twin Claw Flying Dragon) - Stabbing Hyougaen into the ground, two waves of flames rapidly spread out along the ground in a fan-shape around the target. Mist spills from the flames and forms two massive sharp claws of dry ice that snap around their target. With a snap of her fingers, Tsuki can cause them to explode into a storm of tiny ice shards that she can control and send shooting after the enemy by directing the flow with her hands. The direction and speed of the icicles is decided by Tsuki's will, the limit of her control based on her own personal spiritual strength. If the icicles are shattered, the smaller shards can also be controlled.
    Weakness: The reiryoku needed to form the claws is quite draining on Tsuki and requires focus to close with and trap the target with them. Directing the flow of the icicles requires a great deal of concentration and reiatsu control. The more ice shards there are, the greater Tsuki has to focus to control them and the more energy she has to expend.
  • #3: Hyougeiha, Daishouka 氷鯨波,大昇華 (Frozen Raging Waves, Grand Sublimation) - Massive waves of mist roll off of Tsuki in all directions to engulf the enemy, slowly freezing anyone caught in the blast, or at least slowing their movements. At will, she can cause innumerable blades of ice to surge throughout the whole area covered by the mist, each with the effect of causing cold burns and freezing those that they cut, the freezing effect much faster than other attacks. With the final command of Daishouka, everything frozen by Hyougaen's ice will immediately vapourise and disperse far and wide so that the original form and shape of the frozen objects cannot be restored.
    Weakness: This is Tsuki's final attack. The reiryoku needed to give off the freezing mists is very high and the finishing blow of altering solids to gases in an instant drains her spiritual energy to near zero so that she'll be unable to continue combat afterwards.
Special thanks to Val for revamping! <3
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Last edited by ryuutohime1982; 01-16-2010 at 09:58 AM.
  #7  
Old 01-09-2010, 06:10 PM
lasan95's Avatar
lasan95 lasan95 is offline
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Default Re: 13th Division Zanpakutou Database

General Zanpakutou Information:
Wielder's Name: Lasandra Dantes
Zanpakutou's Name: Chijuu (Earth Beast)
Unreleased Appearance: Silver blade with a black handle, much like a regular katana.
 Spoiler: click to show

Zanpakutou's Spirit
Spirit's Appearance: The spirit of Chijuu is a scorpion-man. His torso is that of a man, but he has the body of a scorpion from the waist down. He stands tall in about 10 feet. He has a good looking face, red eyes and a deep severe stare that could pierce any soul. He has straight black hair, somewhat long and spiky, that falls back (like Grimmjow’s). He has arms, but two giant pincers hanged freely from the sides of his body. He enjoys waving his colossal sting like a flag of his power.
Spirit's Personality: Chijuu has a stern personality and deep voice. In spite of his hard looking exterior, strict guidance and harsh instruction, his temperament is somewhat calm and polite. His only desire is for his owner to become worthy, no only of him but in life as well.
Inner World: It's a red world of shadows, sand and dust. It's warm and deserted. All that is there is silence.
 Spoiler: click to show

Shikai:
General Information:
Zanpakutou's Release Command: Fuke, Chijuu (Stir, Earth Beast)
Zanpakutou's Released Appearance: The zanpakutou blade morphs into two 16’ blade wazikashis. These blades can be joined by the hilt if the wielder so wishes.
 Spoiler: click to show
Zanpaktou's Element: Earth and Wind

Abilities:
Stuff like, increasing attributes such as shunpo, strength, or reiatsu control do not need to be mentioned. You can show this by filling it out in your RYC. Unless you do not wish to fill out a RYC form.
Innate Ability: Using Chijuu’s spirit energy combined with natural energy, the wielder can control and transmute the earth and wind at will in an average scale. This ability alone can be use for defensive means, but it can also go from recreating natural phenomena to shapeshift the element into a weapon itself.
Note: Only when combined with its active abilities can the transmuted elements serve as offensive weapons.
Passive Ability: The wielder becomes deeply connected with the earth beneath her, and her senses sharpen allowing her to sense anything that comes in contact with it. If the opponent is standing on solid ground, the wielder might sense his movements even if she can’t see him.

Active Abilities:
  • #1: Semekaze (Charging Gust) – The wilder can command attacks using the wind as her weapon.
    Weakness: The charging force of this attack depends mostly on reiatsu, but its consistency and size will depend on how much wind she was able to gathered. Low ventilation and enclosed spaces make for smaller attacks, even if the charging force is strong.
    Since most of the reiatsu behind these attacks come from Chijuu’s innate ability to transmute wind, the wielder doesn’t need much reiatsu to shoot them. However, the wielder needs to put more power, hence more reiatsu, into smaller attacks to make them more successful.
  • #2: Sakebichi (Screaming Earth) - After transmuting the earth, the wilder can command attacks using its then acquired form.
    Weakness: The charging force of this attack depends mostly on reiatsu, but the consistency and size of the transmuted element used to attack will depend mostly on how much earth she was able to gathered. Even if the charging force is strong, concrete surfaces and indoor areas might lessen the attacks’ success due to a poor transmutation.
    Since most of the reiatsu behind these attacks come from Chijuu’s innate ability to transmute earth, the wielder doesn’t need much reiatsu to shoot them. However, the wielder needs to put more power, hence more reiatsu, into poor transmutations to make them more successful attacks.
  • #3: Yami Kuukan (Dark Vacum) – The earth quakes with great force, splitting and fracturing as a result. Shortly after, a large mass of soil and compressed energy erupts from the ground up sucking anything and everything in its path down into the ground. The earth can take various forms.
    Weakness: This attack requires more reiatsu than the others for it has the power to absorb even energy attacks into the ground.

Bankai
General Information:
Zanpaktou's True Name: Chijuu Katsujin (Earth Beast, Scorpion-man)
Zanpaktou's Final Released Appearance: The wielder’s joined wazikashis get wrapped in wind and soil and subsequently transform into a 42” kopesh with carbon steel blade and crafted hilt.
 Spoiler: click to show
Additional Details: Once the name is called, the wind starts to blow at high speeds, even if indoors. The surface under and behind the wielder will transform into natural terrain. Whirlwinds surround the area and a giant scorpion-man materializes for a few seconds behind her, then he will disperse away. The spirit will materialize again only when called upon.

Abilities:
Innate Ability: The wielder’s retains her shikai abilities to control and transmute the wind and earth, but in bankai, it is greatly enhanced as she can now shapeshift and transform the elements into human-like figures if she so wishes.
Note: Only when combined with its active abilities can the transmuted elements be shot or move their parts.
Passive Ability: Same as in shikai but greatly enhanced.

Active Abilities:
  • #1: Shukketsu no Sakebi (Bleeding Roar) – Much like Semekaze, the wilder can command attacks using the wind as her weapon, but the attacks will have a far greater force. Furthermore, if the wind is transformed or transmuted, she can grant movement to the transmutations themselves due to bankai’s gained power.
    Weakness: The charging force of this attack depends mostly on reiatsu, but its consistency and size will depend on how much earth she was able to gathered. Low ventilation and enclosed spaces make for smaller attacks, even if the charging force is strong.
    Since most of the reiatsu behind these attacks come from Chijuu’s innate ability to transmute wind, the wielder doesn’t need much reiatsu to shoot them. However, the wielder has to put more power into smaller attacks to make them more successful or use more reiatsu to give movement to transmuted elements.
  • #2: Chi no Gekido (Earth’s Wrath) - Much like Sakebichi, after transmuting the earth, the wilder can now shoot attacks using its then acquired form but with far greater force. Furthermore, she can grant movement to the transmutations themselves due to bankai’s gained power.
    Weakness: The charging force of this attack depends mostly on reiatsu, but the consistency and size of the transmuted element used to attack will depend on how much earth she was able to gathered. Even if the charging force is strong, concrete surfaces and indoor areas might lessen the attacks’ success due to a poor transmutation.
    Since most of the reiatsu behind these attacks come from Chijuu’s innate ability to transmute earth, the wielder doesn’t need much reiatsu to shoot them. However, the wielder has to put more power into poor transmutations or use more reiatsu to give movement to already transmuted elements.
  • #3: Agariki Kemono (Rising Beast) - The ground shakes like an earthquake and the surface around the wielder will starts to change composition. It will first look like it’s decomposing but will subsequently transform into dry terrain, traveling outward while changing. A powerful burst of red energy becomes visible as a large thick mist, while wind, earth and dust start whirling at high speeds. After a few seconds, the whirling terrain morphs into the materialized spirit, a giant scorpion man. The spirit fights under the command of the user, and its final blow can be fatal, just as a scorpion’s final blow.
    Weakness: Controlling the materialized spirit causes substantial reiatsu drainage, and it may drive the user extremely weak after a certain period of time.
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  #8  
Old 02-25-2010, 09:59 PM
RubberduckzillaAndShuuhei's Avatar
RubberduckzillaAndShuuhei RubberduckzillaAndShuuhei is offline
weE juST DON'T knoWO!!
 
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Default Re: 13th Division Zanpakutou Database

Zanpakutou's Spirit
Spirit's Appearance:
 Spoiler: click to show

Spirit's Personality: Despite his appearance, Samidare is the exact opposite of Mukuro. Samidare has a happy, cheerful personality. He looks at the positive side of things and tries his best to make Mukuro more optimistic. Though he does blame his ‘scary’ looks on Mukuro’s behavior.
Inner World:
 Spoiler: click to show


Shikai:
General Information:

Zanpakutou's Release Command: Shigure
Zanpakutou's Released Appearance:
 Spoiler: click to show

Additional Details: Upon releasing shikai, an electric blue flame covers her sword’s blade. Despite being a flame, it is actually very cold.
Zanpaktou's Element: Rain/Water

Abilities:
Innate Ability: Shibuki Ame 繁吹き雨— allows her to manipulate the water around her to a certain limit. She can make water change forms (e.g.: from liquid to vapor) or make a nearby flow of water turbulent.

Passive Ability: The sword absorbs any water nearby and coverts it into what looks like a flame. This flame surrounds the blade and gives her attacks more damaging power.

Active Abilities:
#1: Shinotsuku Ame 篠突く雨— the sword shoots out several high pressure thin streams of water which have a great piercing / cutting ability.
Weakness: The longer the stream, the more reiatsu it drains hence the weaker it is.
#2: Sakamaku Ame 遣らずの雨—the user can make all sorts of object by altering the "shape" of the water. Example, creating a “water-rope” to bind the enemy.
Weakness: In dry environments its becomes far more difficult to manipulate the water and she has to create water from her own reiatsu which is severely exhausting.
#3: Scontro di Rondine This attack converts most of the reiatsu of the user into water which surrounds the user. Being hit by this attack slows down the opponent and surrounds them in a water prison which very slowly starts draining the opponent’s reiatsu.
Weakness: This attack can only be used once and should be used only if there is no last resort. After this attack is used, the user is too exhausted to do anymore attacks and can barely move.
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  #9  
Old 06-18-2010, 08:12 PM
Dreagon Dreagon is offline
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Default Re: 13th Division Zanpakutou Database

Zanpakutou Profile
Spirit's Name: Atlas
Spirit's Appearance: Atlas stands as a large muscular giant in the middle of Takuma's inner world, his face shrouded by the long black hair that's been unkept for centuries. On his large back, he always carries a gargantuan sphere though it's never been seen what it is exactly.
Spirit's Personality: Atlas has serious, sullen, somber and sorrowfull with the large burden resting on his shoulders. Years of solitude and burdens have hidden his very humorous and carefree nature.
Inner World: Takuma's inner world is shamed as a large mountain landscape, very simmiliar to the area Takuma grew up in and hold very close to his heart. The largest mountain of the bunch has a stairway carved deep in to it, which Takuma attempted to climb numerous times in his dreams. The stairway leads up to the very top of the mountain, facing Atlas who is placed in the middle of the landscape.
Wielder's relation with Zanpakutou Spirit: Takuma's open and energetic nature contrast against Atlas' serious and sorrowfull nature, yet they both share a sense for hardwork and endurance. When Takuma's childish stubborness lets him not give up, Atlas can't help but laugh. The two will share a deep friendship over time, their contrast leading them both to get a much needed reality check at times.

Sealed Zanpakutou Appearance:
Atlas' curse of burden lets it never seal it's power, to strain both the spirit and the wielder at all times. Therefore it is constantly released and always in shikai.
Before Takuma shared the burden with Atlas however, his zanpakutou showed some some signs indicating Atlas' existance already.

 Spoiler: click to show


Shikai:
General Information:
Zanpaktou's Release Command:

世と勝負したとき、大きさは勝ち,アトラス!
Yo to shoubu shita toki, ookisa wa kachi, Atlas!

"Size matters when taking on the world, Atlas!"

Zanpaktou's Released Appearance: Atlas' blade straightens and it's hilt spirals. An orb grows on the pommel, and a swirling motif covers over the metal parts, untill fading away in the blade.
 Spoiler: click to show
additional details: Due to it's innate ability, the size and proportions of this sword vary alot
Ability Theme: Size and proportion shifting of each part.

Abilities:
Innate ability: Atlas' innate ability is the ability to control the sizes and proportions of it's parts. Making it capable of lengthening, widening and shrinking each part of the sword in an instant while remaining a good structure. The weight of the sword changes alongside the parts, however, limiting Takuma of the sizes he can use by making him unable to lift them if they are too big.

Last edited by Tsukishiro; 08-02-2010 at 11:06 PM. Reason: Beep boop beep.
  #10  
Old 07-17-2010, 04:36 AM
azure009's Avatar
azure009 azure009 is offline
[13th Division] Vice Captain † Fukuchibimoticon-sama
 
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Default Re: 13th Division Zanpakutou Database

General Zanpakutou Information:
Zanpakutou's Name: Tenrenketsu 天蓮血 (Blood of the Sky Lotus)
Unreleased Appearance: Tenrenketsu takes the appearance of an average type kodachi. The blade measure 20 inches while the hilt measures 8 inches. It also has a round shaped guard with the emblem of a lotus flower engraved along it. The hilt is wrapped in a blue colored cord and black color underneath.

Zanpakutou's Spirit

Spirit's Appearance:
Beast Form
 Spoiler: click to show
Humanoid Form
 Spoiler: click to show
Spirit's Personality: Tenren (something Zuzu got used to calling him), is extremely arrogant, annoying, filled with aggression and pride. He may appear cold and ruthless on the surface but he's actually very warm towards his master.
Inner World: A building/tower that stood in the middle of a sea of blue colored searing magma. Nothing can be seen around except for the massive structure. The uppermost part (top floor) of the building is embedded with lotus flowers that freely grows around and can be seen almost everywhere.

Shikai:
General Information:
Zanpakutou's Release Command: Shitatatte, Tenrenketsu! 滴って 天蓮血!"Drip, Tenrenketsu!"
Zanpakutou's Released Appearance:
 Spoiler: click to show
Additional Details: Right after the release, blue colored magma would start to drip from the tip of the blade.
Zanpaktou's Element: Blue Lava/Magma "Burns like raging fire but flows like calm water"

Abilities:
Innate Ability: Sakkijin 殺気刃 (Bloodlust Edge) - As blue colored hot magma would drip from the tip of the blade, this also help in increasing the heat capacity of the entire weapon where it might come to a point that it can melt solidified object (others' Zanpakutous are an exception).
Passive Ability: Kaikou 灰降 (Ash Fall) - This power is constantly being released by Tenrenketsu causing a blurry fog to surround Azure after he had released his weapon. This gives him the ability to withstand intense heat.

Active Abilities:
  • #1: Shiu no Shingeki 刺雨の進撃 (Charge of the Piercing Rain)
    This attack is performed by swinging the blade at full speed (may it be in a horizontal of a vertical direction) causing air to dry up the molten magma contained within the blade. In the process would create shards of igneous-like crystals that are to be fired from the mouth of a gun towards the opponent. The firepower is somewhat similar to a shotgun’s where it releases a horde of crystals aiming to pierce the opponent.
    Weakness: The attack only works with a given amount of space. It’s not something that can be used when in closed-ranged combat.
  • #2: Shouryuu no Mai 照流の舞 (Dance of the Blazing Currents)
    This attack is composed of two different stances:
    • Shouryuu no Mai: Taisei no Ichi 照流の舞・体勢の一 (Dance of the Blazing Currents, First stance) - Azure lowers his blade over the side with his right hand, his left hand gripping near the pommel. In the form of a slash, Azure unleashes potent blasts of blue colored lava taking the appearance of tidal waves towards the opponent. This attack can be performed by slashing through the air in a vertical or a horizontal direction. Also, the attack can also be used for defense if Azure would use the waves to lava to gather around him surrounding him in the process to fend off attacks. This attack is commonly used with his right hand.
    • Shouryuu no Mai: Taisei no Ni照流の舞・体勢の二 (Dance of the Blazing Currents, Second stance) - Azure draws back his blade at a shoulder length level where he partially crouches along with his right foot extended forwards. Blue colored lava would start flowing around the blade as Azure would then thrust his blade towards his opponent multiple times. This attack is used with his left hand.
    Weakness: This technique may require a lot of reiatsu especially for constant usage. Also, Azure might find it hard to control and maneuver. The first stance cannot use its defensive maneuvers when in close quarters and would require a distance between the user and his opponent. The second stance only works in closed-ranged quarters.
  • #3: Dairen no Izumi 大蓮の泉 (Spring of the Great Lotus)
    The magma would gather around him and around his blade, drastically increasing its melting and cutting power. Blue colored wings form on Azure’s back, as well as a gigantic blue lotus flower can be seen orbiting above him as he would then charge towards his opponent at full force as he thrust his blade forwards. The wings can be used for flight but only for short distances.
    Weakness: This attack requires more reiatsu considering that the flow of the reiatsu should be maintained in balance with the swords cutting ability. The attack can only be used in a limited number of times.

Bankai
General Information:
Zanpaktou's True Name: Tenbyaku Renkou 天白蓮降 (Heavenly White Lotus Descending)
Zanpaktou's Final Released Appearance: Ash clouds would swirl around the user whereas after that, a swirling torrent of blue colored magma will follow. After the magma cascaded away, Azure is revealed with his new appearance.
 Spoiler: click to show
Additional Details: The bankai can only be achieved if Azure would raise his released blade with its tip facing up the sky.

Abilities:
Innate Ability: Dairen no Izumi 大蓮の泉 (Spring of the Great Lotus) - Azure’s final shikai attack becomes his innate ability once on his Bankai form. The magma would gather around him and around his blade, drastically increasing its melting and cutting power.
Passive Ability: Kaikou 灰降 (Ash Fall) -The wings that sprout from behind Azure can be used for protection by means of a shield (like how Hitsugaya uses his wings). The wings are made up of magma ash that can help him withstand intense heat.

Active Abilities:
  • #1: Shiroi Suzume no Agari 白い雀の上がり (Rise of the White Sparrow)
    The attack is performed once Azure rises up on air then flapping his wings as he would then unleash a quartet of Igneous crystals in four directions, the crystals would rain down severing everything that would come in contact in wide-ranged radius.
    Finishing quote: Kanjita no ka? Suzume no iki 感じたのか?雀の息 "You felt it did you? The sparrow's breath."
    Weakness: The attack is less accurate that relies much more on a wide ranged damaging area rather than a single target. Also, the attack can only be executed if Azure’s on air.
  • #2: Hakuja no Gochisou 白蛇のご馳走 (Feast of the White Serpents)
    By raising both hands to clasp both of his Shirasaya, Azure creates a ball of white colored reiatsu as he would then slash through the air where white serpent head/s would sprout from his blades as he would then send them towards his opponent all with the intent of crushing his opponent/s with its deadly jaws.
    Finishing quote: Hebi no kiba ni torawareta 蛇の牙に囚われた "You've been captured by the fangs of the snake."
    Weakness: Draws heavily on reiatsu and takes a moment to charge up and has to start again if interrupted.
  • #3: Hakumeirui 白女涙 (Tears of the White Maiden)
    The lotus flower above Azure would start spinning as it would start to absorb the lava being collected underneath his feet. With a sudden burst, the lotus flower would disintegrate and would then reveal innumerable amounts of drops of lava floating on the air. Azure would then have them fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating if it would come in contact.
    Finishing quote: Daimegumi no ikari ga kanjiru no ka? 大女神の怒りを感じるのか?"Can you feel the anger of the mighty goddess?"
    Weakness: A last resort/finishing strike. This move either finishes a fight or dooms it, depending on if it succeeds or not. This uses up all Azure's remaining reiatsu and he collapses of exhaustion after using it. Also making his Zanpakutou to return to its normal sealed state.
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Last edited by azure009; 07-17-2010 at 04:41 AM.
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